10 planets
Explore the Galaxy
SWG Remastered runs ten distinct worlds across the Star Wars galaxy. Each planet has its own terrain, its own factions, and its own role in the player economy. Travel between them by starport, personal shuttle, or starship.
Open Worlds, No Zones
Every planet in SWG Remastered is a continuous open surface: no loading screens between zones, no instanced areas, no invisible walls. The terrain runs to the horizon. Cities built by players exist on the same surface as the wildlife and enemy camps.
Getting between planets means finding a starport or a shuttle pad, buying a ticket, and waiting for the next departure. Players with space skills can fly the routes themselves. Speeder bikes and mounts cover the ground between settlements.
All worlds
The Planets
Tatooine
Twin suns over endless dunes. Mos Eisley draws smugglers and mercenaries; moisture farmers scratch a living from the flats. Jabba's Palace operates in the desert interior, and Tusken Raiders patrol the canyons beyond the settlements.
Naboo
Rolling plains and the marble spires of Theed standing over the falls. Gungan ruins fill the swamplands to the south. The planet looks peaceful; Imperial and Rebel presence on the surface tells a different story.
Corellia
A core world with long coastlines and the busy streets of Coronet City. Birthplace of Han Solo, home to the best shipwrights in the galaxy. Urban corridors give way to open countryside littered with factories and old Imperial outposts.
Talus
Corellia's twin world, smaller and less populated. Rugged terrain and dense woodland cover most of the surface. Imperial checkpoints dot the roads and a heavy garrison presence makes Talus one of the more contested mid-tier planets.
Rori
A moon of Naboo, dense with swamp and jungle. Rebel and Imperial outposts are scattered across hostile terrain and most of the civilian population lives in fortified settlements. Visibility in the jungle is low; predator density is high.
Dantooine
Remote and agricultural, with wide open savanna under a pale sky. Jedi ruins mark the site of the ancient enclave. A Rebel base operated here once. The planet is quiet now, populated by farmers and scattered settlers who prefer to stay off the grid.
Lok
A lawless volcanic frontier of lava flats and bandit camps. Nym's Stronghold anchors the criminal presence on the surface. Kimogila patrol the wasteland between settlements. Most players who come to Lok are looking for a fight or treasure.
Yavin IV
Ancient Massassi temples rising from dense jungle under the gas giant. The Rebel Alliance launched its assault on the Death Star from here. The wildlife is lethal, the ruins are deep, and the history of the Force hangs over everything.
Dathomir
Red skies over a world ruled by the Nightsister clans. Force-sensitive witches command rancor herds and guard the planet against outsiders. Dathomir is one of the most dangerous surfaces in the game and one of the most rewarding for those who survive it.
Endor
The forest moon: towering ancient trees, hidden Ewok villages, and dappled green light through the canopy. Imperial remnants hold positions across the surface after the battle that ended the Empire. Dense forest makes navigation slow and ambushes easy.
Ready to explore
Pick a world, build a life.
Download the launcher, patch your client, and you are in.